By jason on 08/05/2013
the simplest for of html5 js support ckeck:
var canvas = document.getElementById('tutorial');
if (canvas.getContext){
var ctx = canvas.getContext('2d');
// drawing code here
} else {
// canvas-unsupported code here
}
We're just getting moving with html 5 canvas animations, and this is a key element of a graceful fallback. Thanks Jon, for sending this over. We look forward to sharing this project, it's pretty special for us.